#pragma once
#include "Resource.h"
#include "Config.h"
#include "Game.h"
#include "Kitty.h"
#include <time.h>
#include <d3dx9.h>
#include "Utils.h"

class CSceneMain: public CGame
{
private:
	CKitty * mpKitty;
protected:
	void LoadResources();
	void ProcessInput();
	void GameUpdate(int deltaTime);
	void GameRender();
	void UnloadResources();
public:
	CSceneMain(HINSTANCE hInstance, LPWSTR name, int mode, int isFullScreen, int frameRate);
	
	//LPDIRECT3DSURFACE9 mBackground;
	
	~CSceneMain();
};

